Joseph Fares is a Swedish-Lebanese game director best known for leading the development of It Takes Two at Hazelight Studios. His work focuses on co op design, cinematic storytelling, and playful innovation in interactive entertainment.
Early life and career path
Joseph Fares was born in Lebanon and moved to Sweden as a child, where he grew up with a deep passion for movies and video games. He studied game development at university and joined Starbreeze Studios, where he worked on intense action projects before seeking a more player focused direction.
The turning point came when he helped shape a chaotic prototype into a cooperative adventure that became Brothers A Tale of Two Sons. This experience convinced him that emotional collaboration could redefine how players connect, paving the way for the studio he would later lead.
Breakthrough with It Takes Two
At Hazelight Studios, Joseph Fares directed It Takes Two, a game that redefined cooperative play with its genre bending puzzles and heartfelt narrative. The project earned critical acclaim and numerous awards, establishing Hazelight as a powerhouse of heartfelt, design driven experiences.
Fares insisted on mechanics that mirrored real relationships, turning frustration into laughter and teamwork into a core narrative element. His hands on approach to writing, level design, and pacing ensured that every moment served both story and play, making the game a benchmark for the industry.
Philosophy and creative leadership
Joseph Fares is known for his mantra that games should be fun, accessible, and surprising. He champions bold ideas, clear communication, and a team culture where experimentation is encouraged, even when it leads to spectacular failures.
Conclusion
In summary, Joseph Fares facts reveal a director who transformed personal history and creative risk taking into a celebrated portfolio of cooperative masterpieces. His influence continues to inspire teams to build games that prioritize connection, clarity, and joy, securing his legacy as a pivotal figure in modern game design.
